Route Guide is Up!


Hello all from the dev team!! 

Welcome to the guide of The Need to Live!

  • Last updated: February 27th, 2024

Thank you for downloading and playing the game, we hope you enjoyed your experience. ❤

If you did enjoy your experience, please consider dropping us a rating & comment on the gamepage; or donating via Dulcia Games’ Kofi, or signing up for our Patreon. We are currently working towards our goal of getting it on steam!

All support is appreciated, so we can continue to make bigger & better games like this!

Now onto the guide!

So, you’ve gotten a few endings, but don’t know how to get the rest of them?

Fear not, we’re here to help! In summary, there are 6 total endings: 3 Early Endings and 3 Conditional Endings. We’ll start sequentially… (though, I’m sure this is mostly for those who want that sweet, sweet good end.❤)

How to get Early End 1

Early End 1 is an ending you get if you fail to convince Julien to feed on Adeline. You can achieve this ending by either: choosing to force the pouch onto him; or telling him to drink, then asking him if he “wants to die”. 

Option 1

Option 2

Option 3

How to get Early End 2

If you survive November 2nd, you can achieve Early End 2 by failing to provide the correct philosophical reason to Julien during his & Adeline’s walk. 

How to get Early End 3

Surviving through the story until the end of November 8th, Adeline will suddenly receive a phone call. You can achieve Early End 3 by answering the call and telling the Ward everything about Julien & Henri.

Option 1

Option 2

Neutral End

This will be the most common ending–don't feel bad for getting this one as your first conditional ending!

This is what happens when you choose both positive, neutral and negative answers several times in the story. Due to it being a wide range of possibilities, detailing the route wouldn’t be feasible with all the variability of scoring.

Bad End

Bad End! Dun dun dun! This is when you choose all negative options (except for the ones that would lead to an Early End). 

Perfect Bad Route*

*this route nets you the lowest score possible

Good End

Wow! You did it, you chose all the positive answers, correct phrasing, and did not answer the mysterious phone call (or hung up) – good for you! I’m so proud of you for considering all the choices carefully.

Perfect Good Route*

*this route nets you the highest score possible

Please let us know if you are having any issues! (Link to view the doc)

We appreciate your support!

- ChaseCubed

Files

theneedtolive_1.01_mac.zip 146 MB
68 days ago
theneedtolive_1.01_windows.zip 151 MB
68 days ago

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